Summary of the Content Designer - Narrative & Systems (Open World) job at Gameloft
Gameloft is hiring a Content Designer - Narrative & Systems (Open World). Based in Bucharest, Romania. Working arrangement: On-site.
About Gameloft
Chez Gameloft nous créons des moments de joie pour nos joueurs autour du monde à travers des expériences de jeux excitantes. C'est notre mission, et cela l'a été depuis plus de 25 ans. Nous sommes les fiers créateurs d'Asphalt, Dungeon Hunter, Modern Combat et plus de 200 autres super jeux. Il y a un jeu pour tous, et nous nous élargissons maintenant avec des jeux multi-plateforme sur PC et consoles, avec des jeux tels Disney Speedstorm et Disney Dreamlight Valley, pour offrir à nos joueurs de nouvelles aventures incroyables. Avec plus de 3,000 Gamelofteurs passionnés à travers le monde, nous sommes très fiers de nos différences et nous nous appuyons sur celles-ci pour créer des jeux aussi divers que nous le sommes. Si vous cherchez un nouveau challenge, et à travailler avec une équipe passionnée et talentueuse, n'hésitez pas à rejoindre le jeu! *** Here at Gameloft, we create moments of happiness for our players all over the world through exciting gaming experiences. This is our mission, and it has been the same for over 25 years. We are the proud creators of Asphalt, Dungeon Hunter, Modern Combat, and over 200 other great games. There is a game for everyone, and we are now expanding to cross-platform games on PC and consoles, with titles such as Disney Speedstorm and Disney Dreamlight Valley, to provide our players with even more amazing adventures. With more than 3,000 passionate Gamelofters across the globe, we take great pride in our differences and draw on them to create games just as diverse as we are. If you’re looking for a new challenge and want to work with a bold and talented group of people, don’t hesitate to join the game!
Content Designer - Narrative & Systems (Open World) job description
Job Description
Main challenge
Bringing a cozy life-sim fantasy to life through content, by tightly integrating narrative, systems, and world-building - moving beyond scripted quests into emergent, player-driven experiences.
What it means on a daily basis
- Bring together art, design, narrative and sound to reinforce the main themes of the game
- Work with game designers and narrative designers to implement story content directly in the game (quests, environments, interactions)
- Work with artists to shape and give life to characters
- Use gameplay and systems to convey story - not just dialogue and text
- Design and iterate on a more systemic quest approach, tied to gameplay systems rather than linear scripting
- Write and implement dialogue and in-game text where needed
What success will look like
- Players stop relying on quests as instructions and start forming their own goals
- Narrative is felt through gameplay and the world, not just delivered through dialogue
- Content does not break when systems evolve - it scales with them
- The world, companions, and NPCs operate as elements of a single interconnected system rather than as isolated layers
- We reduce dependency on “go there, do that” quest structures
Who you would be working with
- Creative Director
- Game Designers
- Narrative Designers / Writers
- Level Designers
- Art & Audio teams
- Production team
Your recruitment journey
- First interview: HR discussion
- Test: Content design exercise
- Second interview: Discussion with the game’s creative director.
- Third interview: Discussion with our global narrative director
- Final interview: Discussion with Bucharest’s creation studio manager
Where this role can take you
- Senior / Lead Content Designer
- Narrative Director track
- Ownership of larger game pillars (systems + narrative integration)
- Opportunity to shape a new IP and long-term live product
Qualifications
What you need to succed
- Demonstrated ability to design quests and narrative systems for games
- Clear understanding of systemic design vs scripted content
- Experience integrating narrative into gameplay systems and environments
- Ability to write clear, engaging dialogue and in-game text
- Experience working with game engines / implementation tools
- Shipped at least one title with narrative or content ownership
Who you are
- Skilled at both design and narrative thinking, not just one side
- Comfortable working in a setup where things change often and are not fully defined
- Able to simplify complex ideas into something players immediately understand
- Used to working closely with multiple disciplines and aligning them
- Opinionated about what works and what doesn’t - not just executing
Additional Information
What's in it for you
Benefits
- Short Friday schedule, so you can start your Weekend at 4pm!
- Hybrid work (2 days /week from the office)
- Medical insurance package, in partnership with Regina Maria Clinic
- 2 months/year of full remote to work from anywhere you want!
- Monthly budget for My Benefits platform
- Extra days off for your birthday, your children`s birthday and company’s anniversary. Everyone is celebrated!
Life at Gameloft Bucharest
- Flexibility around core studio hours
- Book your free massage @office, every Tuesday and Thursday!
- Unique creative and professional work culture that values diversity
- Supportive working climate, a team with a free communication style
- Bookster (borrow books for free, delivered in the office)
- All the usual perks: free coffee, free fruits, relaxation area
How to proceed
We can’t wait to find our next great team member! Please apply with your CV in English.
#LI-Hybrid
Apply now
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