Summary of the Rive Motion Designer and Animator (Contract-to-Hire) job at rilla
rilla is hiring a Rive Motion Designer and Animator (Contract-to-Hire). Based in New York City, NY, US. Working arrangement: Remote.
About rilla
Rilla’s the leading conversation intelligence software for in-person sales. Think HVAC, real estate, automobile, and windows. They talk to customers face to face, our mobile app records their conversations, and our AI automatically transcribes and analyzes their conversations to help them improve their sales. Our vision is to make the offline world of commerce as searchable and easy to understand as the internet. And empower blue-collar, trades businesses—that have been historically underserved by technology—with the tools and decision-making abilities of the largest tech companies. We have one of the strongest brands our customers have ever seen. Brand Examples & Customer Love This didn’t happen by accident. We think most B2B softwares and products suck. And we think the way they market themselves sucks even more. Our heroes are the consumer companies that capture attention and deliver some of the most widely used products in the world. Just because contracts are signed and people have to use software for work, doesn’t mean we can’t put the same level of attention, care, and creativity that Apple or Nike does in their work. As a result… We are one of the fastest-growing startups in the world right now and in history. We’re backed by Byron Deeter (one of the best investors of all time) from Bessemer Venture Partners, the top Cloud investor in the world. And we’re a Cloud 100 Rising Star company.
Rive Motion Designer and Animator (Contract-to-Hire) job description
A Foundational Company
Rilla is on a mission to index the offline world.
Today, we’ve built the leading sales coaching software for organizations doing sales offline. We have over 1000 customers, including The Home Depot, KKR, Neighborly, and PulteGroup, using our product to enable AI sales coaching across their organization.
We are backed by Google Ventures, Bessemer Ventures, Crew Capital, and Broom Ventures, along with others.
We’re an in office team in NYC with builders who operate like high speed reinforcement learners. We obsess over our customers, move at a high velocity, are not afraid of failure, and look to maximize our real-world impact.
If you want to build the products and systems for how billions of conversations in the real world are captured and indexed, Rilla is the place to do it.
The Role
At Rilla, you’ll be at the forefront of transforming our product into an experience that feels as intuitive, playful, and rewarding as the best consumer games. You’ll design UI animations, build out our character universe, and bring it all to life with bold, innovative motion and art styles.
As part of our Games team, you’ll collaborate closely with engineering, product, and design to craft animations that don’t just surprise and delight, but actively inspire our customers to hit their goals and celebrate every one of their wins along the way. You are a creative problem solver who will move fast, experiment constantly, and push the boundaries of what a product experience can be to keep it deeply engaging and retentive.
Your primary playground will be our mobile and desktop app. You will also have opportunities to extend Rilla’s motion language into our website, marketing creative, and other key brand moments.
This role is perfect for someone obsessed with game mechanics, passionate about creating joyful, immersive product experiences, and ready to thrive in a high-autonomy, high-expectation environment.
What We Value
An infinite learner. Someone who is relentless in their curiosity.
A customer obsessive. Someone who deeply care about delighting customers and solving real pains, not vanity metrics.
A winning attitude. You thrive with extreme accountability, learning as a team, and both giving and receiving rapid feedback.
Extreme empathy. Our customers are not tech companies. They live and work in the real world. Empathy is critical to arriving at correct solutions.
Unafraid of failure. You take risks. You see failure as an opportunity to learn, grow, and be better the next time. In a weird way, you trick your brain into being excited when you fail, because it means you got a new opportunity to learn more.
What We Require
Summary: 2+ years of experience in motion design, interactive media, game development — or a strong portfolio of personal projects showcasing diverse styles and technical excellence.
Motion Design: Proficiency in Rive, Lottie, and After Effects, with a strong eye for detail and aptitude in learning new tools and hands-on experience in production-ready animations
Character Design: Skilled at bringing characters to life through AI-powered prompting and creative iteration, embracing video generation tools over traditional rigging, lighting, and shader pipelines
Technical Collaboration: Experience working with engineers on animation implementation, understanding technical constraints and optimization
Sound and Haptic Integration: Knowledge of how motion, sound, and haptic feedback work together to create cohesive user experiences
AI-Augmented Workflow: You're well-versed in AI tools and excited to experiment with new software to create compelling animations
Impeccable Taste and Brand Intuition: Ability to translate Rilla’s dynamic brand energy and art style into a motion design language
Passion for Games: An understanding of game design principles and player experience, with a sharp eye for what makes interactions addictive, rewarding, and fun using animations that engage and delight
✨ Nice to have (ordered):
Examples of motion design work similar to Duolingo or other consumer game platforms
Experience with performance optimization for web and mobile
General 3D skills like modeling, texturing, rigging, and animating
Compensation
This role is contract, open to remote, with the ability for full-time conversion to be in-person in NYC. Compensation: $60-$100/hr.
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