Posted on:July 7, 2026

Summary of the Senior Technical Animator job at Unknown Worlds

Unknown Worlds is hiring a Senior Technical Animator. Based in Remote. Working arrangement: Remote.

About Unknown Worlds

Unknown Worlds Entertainment is a video game development studio that creates games across a variety of genres and platforms. The studio is best known for the Subnautica franchise and the Natural Selection series.

Senior Technical Animator job description

THE OPPORTUNITY

Unknown Worlds is seeking a Senior Technical Animator to work on Subnautica 2. In this role, you will collaborate closely with Animation, Art, Design, and Engineering to build polished, performant animation systems for players, creatures, and gameplay features.

You will be a key individual contributor on the Animation team, responsible for integrating animation and art assets in Unreal Engine 5 and developing the systems that support them, including Animation Blueprints, physics assets, Control Rig workflows, procedural animation, and related tools. The ideal candidate is self-motivated, highly collaborative, and passionate about creating elegant technical solutions that support immersion, wonder, and strong moment-to-moment gameplay.

This is a full-time remote position on a globally distributed team.

RESPONSIBILITIES

  • Implement, tune, and maintain animation systems in Unreal Engine 5 that meet the project’s artistic, technical, multiplayer, and platform requirements.
  • Prototype, test, and ship animation, physics, procedural animation, and rigging solutions for real-time gameplay.
  • Create and maintain Animation Blueprints, Control Rigs, physics assets, animation frameworks, and animator-facing tools that support efficient content implementation.
  •  Partner with Animation, Design, Art, and Engineering to ensure animation features are both artistically strong and functionally robust.
  •  Identify Animation team needs and improve workflows, pipelines, best practices, and documentation to support consistent execution against art and design pillars.
  • Participate in planning, help define realistic milestone goals, and communicate risks, dependencies, and implementation needs clearly.
  • Contribute actively to the Animation team’s creative process by giving, receiving, and incorporating feedback.
  •  Mentor more junior team members and model a high standard of craft, problem solving, ownership, and collaboration.

QUALIFICATIONS

  • 7+ years of experience as a Technical Animator, including at least one shipped Unreal Engine 5 title in a Technical Animator role.
  • Strong proficiency with Unreal Engine 5 animation systems, including Animation Blueprints, Blueprints, components, interfaces, and object-oriented or class-inheritance workflows.
  • Strong understanding of state-driven and parameterized animation approaches, runtime gameplay animation, and performance-conscious implementation.
  • Strong real-time character rigging knowledge, including weighting, blend shapes, deformation joints, and related animation software workflows such as Blender.
  •  Experience designing intuitive tools, frameworks, and workflows that empower animators and streamline production.
  •  Strong debugging and documentation skills, with the ability to diagnose complex animation issues and communicate solutions clearly.
  • Deep understanding of animation, art fundamentals, and aesthetic judgment as applied to real-time games.
  • Demonstrated ownership of complex features with minimal oversight in a collaborative, cross-disciplinary environment.
  • Excellent written, visual, and verbal communication skills, with strong organization and self-direction.
  • Comfortable working on a remote, globally distributed team.

PREFERENCES:

  • Experience with procedural animation systems such as Control Rig.
  • Python or C++ scripting/programming experience.
  • Experience creating animation tools and scripts that improve production workflows.
  • Experience with Unreal Engine materials, cloth simulation, or hair simulation.
  • Previous work on underwater games or games developed in Early Access or a similar open development model.

 


Reasonable Accommodation

KRAFTON Americas is committed to the full inclusion of all qualified individuals. As part of this commitment, the Company will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to apply for an open position, perform essential job functions, and/or to receive other benefits and privileges of employment, please contact the HR Talent team at KRAFTON Americas, to begin the interactive process.

EEOC statement

KRAFTON Americas provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type.

Due to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com, @unknownworlds.com or @pubg.com. If you received an email and are unsure you can always email recruiting_ka@krafton.com. 


We make games that are accessible and engaging for players all over the world.  We believe in hiring and supporting the most talented and creative people of diverse backgrounds.  That support includes annual professional development and home office stipends, as well as paid time off for volunteer/non-profit work.  Join us and be a part of our growing and innovative studio. 

Unknown Worlds Entertainment, Inc. is an Equal Employment Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender perception or identity, national origin, age, marital status, protected veteran status, or disability status.

 

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