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Posted on:August 19, 2026
Expired on:September 3, 2026

Summary of the Senior Gameplay Animator (Splinter Cell) job at Ubisoft

Ubisoft is hiring a Senior Gameplay Animator (Splinter Cell). Based in Toronto, Canada. Working arrangement: On-site.

About Ubisoft

Ubisoft est une référence mondiale du jeu vidéo, avec des équipes réparties aux quatre coins du monde qui créent des expériences de jeu originales et mémorables, de Assassin’s Creed à Rainbow Six en passant par Just Dance et bien d’autres encore. Nous croyons que la diversité des points de vue fait progresser à la fois les joueurs et les équipes. Si vous êtes passionné·e par l’innovation et que vous souhaitez repousser les limites du divertissement, rejoignez notre aventure et aidez-nous à créer l’inconnu !  Studio pionnier d’Ubisoft, le studio de Paris est à l’origine des premiers succès de l’éditeur suite à sa création en 1992. Il est aujourd’hui à la tête de licences incontournables comme Just Dance, Ghost Recon ou Mario + The Lapins Crétins. Ubisoft Paris s’est également construit une solide réputation comme partenaire de choix dans les collaborations inter-studios comme Watch Dogs, Skull & Bones, Beyond Good & Evil 2 ou encore Star Wars. Fort de cette expérience, le studio continue d’aller plus loin en termes de créativité en travaillant sur des projets très prometteurs encore non-annoncés.   Regroupant 750 talents de 35 nationalités, Ubisoft Paris est aujourd’hui le plus grand studio de France et l’un des plus expérimentés de l’industrie. Les jeunes talents peuvent bénéficier de la présence importante de profils seniors, dans les métiers créatifs, techniques ou artistiques. Chacun·e reste animé·e par la même passion : repousser les limites du possible et proposer de nouvelles expériences à nos joueurs et joueuses.  Prêt·es à rallier l’aventure ? Rejoignez-nous au  Studio de Paris  !

Senior Gameplay Animator (Splinter Cell) job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description

As a Senior Gameplay Animator at Ubisoft Toronto, you will create animations for scripted gameplay moments and support animation systems for player characters and non-player characters in a third-person experience on Splinter Cell.

What you’ll do

  • Create high-quality third-person animations aligned with the visual direction defined by the Animation Director and Realization Director while respecting game design constraints
  • Process and refine motion capture data to support animation systems and gameplay needs
  • Produce pre-visualization animations using motion capture data and keyframe animation techniques as needed
  • Create polished animations using keyframe animation
  • Develop animation solutions for locomotion, 3D navigation, combat behaviours, and scripted gameplay moments
  • Fine-tune animation data with strong attention to precision and in-game performance
  • Export and integrate animations following established technical guidelines
  • Collaborate with the Technical Director, Technical Animator, designers, and programmers to support feature implementation
  • Test, review, and iterate on animation systems directly in-game
  • Partner with animators, programmers, designers, the Animation Director, and Realization Director to deliver high-quality features on schedule

Qualifications

What you bring to the team

  • Demonstrate strong experience creating gameplay animations for video games
  • Apply knowledge of 3C animation and third-person animation systems
  • Process and refine motion capture data with a high level of quality
  • Demonstrate strong understanding of camera language, including framing, camera movement, and lenses
  • Maintain strong attention to visual quality and detail
  • Collaborate openly with multidisciplinary teams and contribute to solving complex production challenges
  • Adapt effectively to evolving production needs and create high-quality scenes efficiently
  • Understand technical constraints related to game engine integration and workflows

What to send our way

  • Your CV highlighting relevant skills and experiences
  • Portfolio, demo reel, or project links showcasing your best animation work

Additional Information

This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate’s experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. In addition to yearly base salary, total compensation may include other elements such as variable pay or benefits, where applicable.

Apply now

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