Posted on:June 18, 2026

Summary of the Technical Animator (12-month contract) job at Blackbird Interactive

Blackbird Interactive is hiring a Technical Animator (12-month contract). Based in Vancouver, Canada. Working arrangement: Remote. Expected pay: CAD 80k-100k/yr.

About Blackbird Interactive

Blackbird Interactive is an independent video game development studio based in Vancouver, Canada. The studio develops and co-develops games across PC and console platforms, with titles including Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, Minecraft Legends, and Homeworld 3.

Technical Animator (12-month contract) job description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
 
Our studio operates as a remote-first workplace, offering flexible work arrangements.
 
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is seeking a passionate Technical Animator to join our team to deliver a large, exciting IP!

Do you have a broad range of creative and technical experience setting up character and mechanical animations in Unreal Engine 5? We’re looking for a technical animator who has the technical proficiency to rig, skin, and export animated meshes into Unreal Engine. On top of that, we are requiring a versatile set of skills to animate humanoid characters as well as machinery within a sci-fi setting. 

We support both remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured.

Please include a link to your showreel with your CV.

Responsibilities

  • Develop and maintain Maya and Unreal-based pipelines that enable animation, rigging, and content export workflows

  • Produce high quality animation in gameplay to fit the overall style and established creative direction

  • Proficient in animating both mechanical and humanoid assets

  • Ability to take direction from the Art Director in order to maintain a coherent aesthetic thread throughout the project

  • Collaborate with technical artists to fill gaps in pipeline and tools where needed

  • Collaborate with 3D artists to create smooth handoffs between asset creation and animation set-up

  • Collaborate with production to provide estimates and timelines to ensure timely delivery of assets

  • Requirements

  • 4+ years of experience in technical animation and gameplay animation specifically for games

  • Strong knowledge of rigging workflows

  • Well-versed in Maya and Unreal Engine 5

  • Familiarity with game-ready skeleton design, skinning, and animation scene structure

  • Comfort working in Perforce-integrated pipelines and managing scene referencing/export workflows

  • Comfort with quick iteration and problem-solving

  • Strong communication skills and a collaborative mindset

  • Bonuses

  • Passion for games

  • Passion for film and cinematography

  • Experience manipulating Unreal camera rigs and setups

  • Apply now

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