
Animator Jobs at HOLOGATE
HOLOGATE has one open animator role, in Munich.
The open role
- Technical Animator (f/d/m): Munich, posted 11 November 2026.
Also hiring at HOLOGATE
Its roles are in Munich, Germany (1).
What animator work involves
An Animator brings static assets to life by designing and implementing movement for characters, creatures, props, and cameras across 2D and 3D pipelines. Day-to-day work involves keyframing and refining motion in tools like Maya, Blender, or Unreal Engine, collaborating with art directors, riggers, and game designers to ensure animations feel believable and serve the project's tone. Depending on specialization, they may focus on character performance and facial animation, technical systems like state machines and blend trees, or real-time gameplay locomotion and combat. They review their own work against reference footage, iterate based on feedback, and deliver polished assets that meet technical constraints such as polygon budgets and frame-rate targets.
Questions people ask
Where is the animator job at HOLOGATE?
Munich.