Posted on:November 11, 2026

Summary of the Technical Animator (f/d/m) job at HOLOGATE

HOLOGATE is hiring a Technical Animator (f/d/m). Based in Munich, Germany. Working arrangement: On-site.

Technical Animator (f/d/m) job description

About the job

HOLOGATE is looking for a skilled and versatile Technical Animator (m/f/d) to strengthen our Art & Development teams. In this role, you will work at the intersection of art and technology, ensuring animations are seamlessly integrated into our immersive XR and VR experiences.


We offer

  • The opportunity to work in an innovative, fast-growing international technology company
  • Room for ownership and the ability to actively contribute to our organizational development
  • Flat hierarchies, short decision-making processes, and a dynamic work environment
  • Flexible working hours with core working hours and a healthy work-life balance
  • A motivated, creative team and a company culture built on openness and progress


Responsibilities

  • Collaborating with artists and developers to integrate effects into gameplay and interactions
  • Supporting and implementing character and object animations in Unreal Engine
  • Bridging animation, rigging, and engine implementation
  • Troubleshooting animation-related issues
  • Supporting technical pipelines and workflows between Art and Development
  • Acting as a technical interface between artists and programmers


Key Qualifications

  • Professional experience as a Technical Animator, or similar role
  • Strong hands-on experience with Unreal Engine (UE4/UE5)
  • Solid understanding of animation pipelines and real-time animation systems
  • Ability to collaborate closely with artists, designers, and programmers
  • Structured, solution-oriented working style
  • Very good English skills; German is a plus


Desirables

  • Experience with XR, VR, or real-time simulation projects
  • Experience supporting complex, multi-platform real-time applications

Apply now

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