Posted on:October 14, 2026

Summary of the 3D Animator (m/f/d) job at Remote Control Productions

Remote Control Productions is hiring a 3D Animator (m/f/d). Based in Advent Business Center/ Cebu. Working arrangement: On-site.

About Remote Control Productions

Chimera Entertainment  is an independent game studio in the heart of Munich.  Since 2006, gameplay, creativity, and teamwork have been at the core of everything we do.  We've published over 25 titles, including the award-winning Angry Birds Epic and Angry Birds Evolution. We build our own IPs, like our latest release  Songs of Silence , and we take on work-for-hire projects from first concept to launch, on PC, mobile, and cross-platform. Today we're one of Germany's leading game studios: a small, international team of 25 people who love what we do. To strengthen our development team in Cebu /Philippines, we are looking for a 3D Animator with a strong sense for timing and weight, a real love for games, and the drive to bring characters to life, from the first keyframe to the final polish in-engine.

3D Animator (m/f/d) job description

About Us

Chimera Entertainment is an independent game studio in the heart of Munich. 
Since 2006, gameplay, creativity, and teamwork have been at the core of everything we do. 
We've published over 25 titles, including the award-winning Angry Birds Epic and Angry Birds Evolution. We build our own IPs, like our latest release Songs of Silence, and we take on work-for-hire projects from first concept to launch, on PC, mobile, and cross-platform. Today we're one of Germany's leading game studios: a small, international team of 25 people who love what we do.


To strengthen our development team in Cebu /Philippines, we are looking for a 3D Animator with a strong sense for timing and weight, a real love for games, and the drive to bring characters to life, from the first keyframe to the final polish in-engine.

Your role:

You join our team in Cebu and work closely with the artists, designers, and programmers in Munich. You create character animations for gameplay, interactions, and cinematics across Chimera’s games, and you take them all the way into the engine to implement, test, and refine them. Depending on the project, you animate humans, creatures or stylized characters.

You have strong animation fundamentals and care about how characters feel in play, not only how they look. You handle rigging, skinning, and retargeting yourself, adapt quickly when project needs change, and help us keep improving our animation pipeline.

Your responsibilities will include:

  • Create high-quality 3D character animations for a variety of game projects, including gameplay, interactions and cinematics.
  • Develop expressive and believable animations using keyframe animation and, where applicable, motion capture data.
  • Adapt animations to different gameplay requirements, visual styles and technical constraints.
  • Implement, test and refine animations directly in the game engine.
  • Create and adjust character rigs, perform skinning and retarget animations for different characters and skeletons.
  • Work closely with artists, game designers and programmers to ensure animations support both visual quality and gameplay.
  • Contribute to efficient animation workflows and continuously improve our animation pipeline.

Your profile:

  • Professional experience as a 3D Animator in game development, with a solid understanding of production workflows and technical constraints.
  • Strong understanding of animation principles, including timing, weight, posing, movement, and character performance.
  • Ability to create high-quality character animations across different character types and visual styles, including human, non-human, and stylized characters.
  • A strong portfolio or demo reel demonstrating your animation skills.
  • Proficiency in at least one professional 3D animation package, such as Blender or Maya.
  • Experience with character rigging, skinning, and animation retargeting.
  • Experience working with real-time game engines, preferably Unity or Unreal Engine.
  • Understanding of animation workflows for games, including animation blending, transitions, and state machines.
  • Ability to work independently, adapt to changing project requirements and find practical solutions.
  • Good English communication skills and a collaborative mindset within a multidisciplinary team.

Nice to have:

  • Experience working across different game genres, projects or visual styles.
  • Experience with advanced animation systems and tools in Unity and Unreal Engine, such as Animator Controllers, Animation Blueprints, Blend Spaces, Control Rig or Sequencer.
  • Experience with motion capture workflows, including recording, processing and cleanup.
  • Familiarity with technical animation topics such as IK systems, procedural animation or animation optimization.
  • Experience with complex creature animation and non-standard character anatomy.
  • Basic scripting knowledge or experience developing tools to improve animation workflows.

What we offer:

Join an experienced, international team of around 40 people working on a diverse range of game projects.
As an independent game development studio, we collaborate with established partners and work across different genres, visual styles, and technical challenges.
You'll have the opportunity to contribute your ideas, take ownership of your work and collaborate directly with artists, designers and programmers in a friendly and supportive environment.
We value open communication, practical solutions, and people who enjoy learning, sharing knowledge, and creating great games together.

Apply now

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